Posts Tagged ‘Patch’

6.20 TN-E Permanent Patch v3 Released

Frostegater has released a new version of his permanent patching solution for 6.20 TN-E (HEN). Now at version 3 you’ll find new features making it well worth the upgrade, should you still be running 6.20 TN. What’s new? The download page’ll tell ya. Download: 6.20 TN-3 Perma-Patch v3 – source: endlessparadigm
PSP Hacks · PSP Go Hacks · PSP Homebrew, PSP Downloads, PSP Custom Firmware

6.20 TN-D Perma Patch Released

Liquidzigong with an EBOOT that’ll permanently patch 6.20 TN-D into flash memory, meaning with each and every boot you’ll automatically be homebrew enabled. Now that’s cool. It no doubt works on PSP-1000 models, I’ve read success reports on PSP-3000, in fact there is a video below, PSP-2000′s I have no idea, and PSPgo users … [...]
PSP Hacks · PSP Go Hacks · PSP Homebrew, PSP Downloads, PSP Custom Firmware

Call of Duty: Black Ops Has Released Patch for PS3

Call of Duty: Black Ops has just released a patch for the PS3 version. There are lots of fixes to this patch, so take a look at the full list below.

New Features:

  • New contracts added to the rotation.
  • Added optional pre-match timer for LAN / System-Link games.

Issues Addressed:

  • Fixed freeze associated with larger games.
  • Improved reliability of players connections to one another.
  • Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
  • Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
  • Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error – Read error (0×80010713) on file <map name>”).
  • Fixed a timing-specific freeze when host powered down during host migration.
  • Cleaned up the map search filter in the Community section (deleted unused entries).
  • Fixed Combat Training’s “USE FRIENDS” option for bots names.
  • Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
  • Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
  • Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
  • Fixed filter so players can now view Friends on Zombies leadboards.
  • Fix timing specific issue where the game can be put into slow motion.
  • Addressed “disconnected path” error when using the doors in Radiation after a host migration.
  • Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
  • Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
  • Fixed a freeze when quickly loading maps one after another in private match.
  • Fixed issue where players get primary weapons in Second Chance.
  • Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
  • Removed water vision effect when respawning after dying in the acid pool in Radiation.
  • Several contract fixes.

Gameplay Tuning:

  • Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
  • Adjustments to the PSG1 with attachments.
  • AK74U adjustments.
  • RCXD adjustments.
  • Silenced sniper rifle adjustments.
  • Removed hit markers when shooting friendly equipment.

WireNinja