August 9th, 2011
Frostegater has released a new version of his permanent patching solution for 6.20 TN-E (HEN). Now at version 3 you’ll find new features making it well worth the upgrade, should you still be running 6.20 TN. What’s new? The download page’ll tell ya. Download: 6.20 TN-3 Perma-Patch v3 – source: endlessparadigm
PSP Hacks · PSP Go Hacks · PSP Homebrew, PSP Downloads, PSP Custom Firmware
August 9th, 2011 |
Posted in PSP Mods
| Tagged with 6.20, Patch, Permanent, Released |
March 10th, 2011
Liquidzigong with an EBOOT that’ll permanently patch 6.20 TN-D into flash memory, meaning with each and every boot you’ll automatically be homebrew enabled. Now that’s cool. It no doubt works on PSP-1000 models, I’ve read success reports on PSP-3000, in fact there is a video below, PSP-2000′s I have no idea, and PSPgo users … [...]
PSP Hacks · PSP Go Hacks · PSP Homebrew, PSP Downloads, PSP Custom Firmware
March 10th, 2011 |
Posted in PSP Mods
| Tagged with 6.20, Patch, Perma, Released |
February 17th, 2011

Call of Duty: Black Ops has just released a patch for the PS3 version. There are lots of fixes to this patch, so take a look at the full list below.
New Features:
- New contracts added to the rotation.
- Added optional pre-match timer for LAN / System-Link games.
Issues Addressed:
- Fixed freeze associated with larger games.
- Improved reliability of players connections to one another.
- Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
- Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
- Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error – Read error (0×80010713) on file <map name>”).
- Fixed a timing-specific freeze when host powered down during host migration.
- Cleaned up the map search filter in the Community section (deleted unused entries).
- Fixed Combat Training’s “USE FRIENDS” option for bots names.
- Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
- Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
- Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
- Fixed filter so players can now view Friends on Zombies leadboards.
- Fix timing specific issue where the game can be put into slow motion.
- Addressed “disconnected path” error when using the doors in Radiation after a host migration.
- Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
- Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
- Fixed a freeze when quickly loading maps one after another in private match.
- Fixed issue where players get primary weapons in Second Chance.
- Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
- Removed water vision effect when respawning after dying in the acid pool in Radiation.
- Several contract fixes.
Gameplay Tuning:
- Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
- Adjustments to the PSG1 with attachments.
- AK74U adjustments.
- RCXD adjustments.
- Silenced sniper rifle adjustments.
- Removed hit markers when shooting friendly equipment.
WireNinja
February 17th, 2011 |
Posted in PSP Game Reviews
| Tagged with Black, Call, Duty, Patch, Released |