If you are still deciding what size memory card to get for your PlayStation Vita, this information may help you decide. See just how big PS Vita games can be if downloaded from the PlayStation Store. XTREME PSP / PSVita
Every year we try to assemble a diverse and entertaining soundtrack for MLB The Show. We look to create a balance of established bands and some lesser known, up and coming artists, that offer great music. We all know that music is subjective and it can be tough to create a soundtrack with songs that everybody loves – although we always try! This is one reason why we offer the “My MLB Music” in our “Sounds of the Show” suite of features – so without further adieu, here’s a look at our soundtrack for MLB 12, including the artists, tracks, and websites to find more info about the artists.
Greetings from the PlayStation.Blog.Lounge here at the fabulous W Hotel, across the street from the Game Developers Conference in downtown San Francisco. As this post goes live, we are revealing our all-new multiplayer for Resistance 3. We’ve said all along we wanted Resistance 3’s MP mode to bring the best of both Resistance: Fall of Man and Resistance 2’s MP and co-op modes, and you’re about to see just how we’ve managed to do that.
Resistance 3 will feature 16-player Human vs. Chimera deathmatch and objective-based modes set in locations across the globe. That may seem somewhat jarring after the 40 and 60-player mayhem in RFOM and R2. Rest assured though, our biggest motivation in determining our new player count was the fun times that we and the community had on maps like RFOM’s Busyard and Rooftops, as well as the Bayou House and San Francisco maps in Resistance 2.
Resistance 3 will offer a very deep and customizable progression system. Players can create their own progression paths through multiplayer, spending their hard-earned points to customize loadouts that fit their unique playstyle. We learned a lot from Resistance 2 co-op in terms of giving players the ability to create specific roles in a team and level up different abilities – which you will see with the various active tactical and support abilities, as well as the new personal and combat attributes.
For instance – each player can choose and level different support abilities – such as a Bubble Shield, Ammo Beacon (give ammo to teammates) or Radar Beacon (enhance your team’s radar). There are also tactical abilities you can use against your enemies, such as the Doppelganger (projects an image of you nearby to distract enemies) or Dash (an explosive burst of speed to evade enemy attacks).
Furthermore, each player can select and level a personal attribute and a combat attribute. These range from the ability to have leapers bust out from your corpse, to start with more weapons in your arsenal, to reloading or firing at a faster rate. You will be able to truly customize your character loadout to fit your own unique playstyle in Resistance 3.
We’ve been working on this new direction for close to two years now, polishing and refining our maps. We’re having a ton of fun playing Resistance 3 in the office every day. We will be bringing a multiplayer beta to PSN later this year, so stay tuned to our newsletters (Check today’s for the first news on Insomniac’s Community Day on March 29th!), Full Moon Show podcast, Twitter feed and Facebook page for all the latest updates!
Nintendo recently revealed the latest DS system, the 3DS. Every gamer I’ve talked to is excited about this latest handheld one way or another. Yours truly can’t wait either. Mario Kart on 3D? Sign me up! I could talk on and on about it here, but it would be best if I point you to Nintendo 3DS Games, a blog dedicated to the Nintendo 3DS system.
With the recent release of God of War: Ghost of Sparta, players now have the opportunity to explore Atlantis on the PSP. But this isn’t the first time Atlantis was going to be featured in a God of War game. Back in 2005, Senior Level Designer Jonathan Hawkins was given his first assignment on God of War II – create an epic experience set in the fabled lost city of Atlantis. Unfortunately, after months of work, Jonathan’s designs had to be cut from the game due to some high-level changes. Afterwards, he went on to create some of the more memorable moments and puzzles in God of War II, such as the heart pounding Grapple Bridge sequence.
In honor of God of War Collection being release in HD on the PSN, we have delved into the Santa Monica Studio archives and found the never-before-seen layouts and sketches of this lost level. In the video above, Jonathan walks us through his designs and the heartbreak of having it cut from the game.
We hope you enjoy this exclusive behind the scenes look and enjoy playing God of War Collection even more.
In addition to the behind-the-scenes, be sure to visit the PlayStation Store to check out God of War Anthology, where you will find not only the digital version of God of War Collection, but also all the various add-on, video, and other titles that featured our Spartan Warrior, Kratos.